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        <title>Masa&apos;s Bar</title>
        <link>http://www.masasbar.com/</link>
        <description>Business news from overseas consumed, digested, and then regurgitated</description>
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        <copyright>Copyright 2008</copyright>
        <lastBuildDate>Wed, 30 Jul 2008 13:40:42 -0800</lastBuildDate>
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            <title>Another Kickass Quarter for Nintendo</title>
            <description><![CDATA[In light of exhange rates hurting Japanese exporters, it is especially impressive that Nintendo was able to perform as strongly as it did.&nbsp; Sony didn't do so hot with a report 50% decrease in net profit, although the gaming division (Sony Computer Entertainment) was profitable for the first time in several quarters.<br /><br />Another notable mention is the Credit Suisse analyst who is forseeing another updated version of the Nintendo DS in early 2009.&nbsp; Given the multiple iterations of Nintendo's other handheld consoles, it wouldn't be surprising to see a third incarnation of the Nintendo DS, but what kinds of features would it carry? &nbsp;<br /><br />Yet the numbers also seem to indicate that the upward slope for Nintendo's profits is starting to level off, with more conservative sales projections for the near horizon.&nbsp; Wii Music, while a noteworthy announcement for the recently-held E3 expo, may not have carried the weight that Wii Fit did last year. &nbsp;<br /><br />Of course, if I had a choice, I would much rather be caught dead playing Wii Music than balancing myself on a Wii Fit balance board.&nbsp; <br /><br /> <a href="http://www.ft.com/cms/s/0/90ca799c-5e0b-11dd-b354-000077b07658.html">FT.com -- Nintendo reports 32% rise in profits</a><div><br /></div>]]></description>
            <link>http://www.masasbar.com/2008/07/another-kickass-quarter-for-ni.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Video Games</category>
            
            
            <pubDate>Wed, 30 Jul 2008 13:40:42 -0800</pubDate>
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        <item>
            <title>Unofficial Skype Etiquette Manual (Part 2 or 2)</title>
            <description><![CDATA[Okay, yes, video chat is pretty convenient after all.&nbsp; You can show people your surroundings, things you bought that day, or talk about the food you're eating while showing other people how much you enjoy your food as well.&nbsp; <br /><br />Of course, there are plenty of things you don't want to be caught doing:<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Photo 4.jpg" src="http://www.masasbar.com/2008/07/09/Photo%204.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="240" width="320" /></span><div align="center">Yawning<br /></div><div align="center"><br /></div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Photo 1.jpg" src="http://www.masasbar.com/2008/07/09/Photo%201.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="240" width="320" /></span><div align="center">Drinking<br /></div><br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Photo 3.jpg" src="http://www.masasbar.com/2008/07/09/Photo%203.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="240" width="320" /></span><div align="center">Looking bored<br /></div><div><br />I'm still confused over what to do if I have to go to the bathroom or turn away and cough.&nbsp; Is it more polite to cover the camera with your hand, or just let everything rip loose for all to see?&nbsp; <br /><br />The mystery continues...<br /></div>]]></description>
            <link>http://www.masasbar.com/2008/07/unofficial-skype-etiquette-man-1.html</link>
            <guid>http://www.masasbar.com/2008/07/unofficial-skype-etiquette-man-1.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ramblings</category>
            
            
            <pubDate>Wed, 09 Jul 2008 07:22:17 -0800</pubDate>
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            <title>Unofficial Skype Etiquette Manual (Part 1 or 2)</title>
            <description><![CDATA[<b>Preface</b><br /><br />After years of denial, I finally gave in and installed Skype on my MacBook.&nbsp; Thankfully it has an iSight camera and microphone built-in, so I didn't have to deal with any of the hassles involved in procuring the right camera for video chat. &nbsp;<br /><br />I was always opposed to video chat because that would require both parties to be focused on each other for the duration of the conversation. &nbsp;<br /><br />Just as a disclaimer, I would like to say that this was a one-sided video chat, that is, the other person had a microphone and no webcam, so my first Skype experience may have been quite different from that of most other people. &nbsp;<br /><br /><b>Part 1 - Nailing the right "look" using Skype</b><br /><br />Sure, video / audio chat for free is pretty cool, but that comes with the added cost of making sure not to look like this when you call someone on Skype: &nbsp;<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Photo 2.jpg" src="http://www.masasbar.com/2008/06/16/Photo%202.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="240" width="320" /></span>Once I got past the awkward experience of looking at myself talk, another dilemma surfaced: how close should I be to the camera in order to achieve the maximum enjoyment from the video chat experience?<br /><br />A few attempts follow, from closest to farthest:<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Photo 11.jpg" src="http://www.masasbar.com/2008/06/16/Photo%2011.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="240" width="320" /></span>Sure, I could get the closest view of you on my monitor, but it also looks like I am trying to peek down your shirt.<br /><br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Photo 13.jpg" src="http://www.masasbar.com/2008/06/16/Photo%2013.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="240" width="320" /></span>A little less awkward, but I still feel uncomfortable about my distance from the camera. &nbsp;<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Photo 10.jpg" src="http://www.masasbar.com/2008/06/16/Photo%2010.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="240" width="320" /></span>Now it just looks like you would be staring at a talking, disgruntled, and most of all, decapitated head.&nbsp; No thanks. &nbsp;<br /><br />In essence, this becomes a choice not between what looks best out of all the distances, but rather, the lesser of many evils.&nbsp; Needless to say, the middle option won out, but not without considerable amount of trial and error on my part. &nbsp;<br /><br />The second part of this series will discuss things you don't want to be caught doing while using Skype. &nbsp; ]]></description>
            <link>http://www.masasbar.com/2008/06/unofficial-skype-etiquette-man.html</link>
            <guid>http://www.masasbar.com/2008/06/unofficial-skype-etiquette-man.html</guid>
            
            
            <pubDate>Mon, 16 Jun 2008 16:28:05 -0800</pubDate>
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            <title>World Mind Sports Games Set to Rock Beijing</title>
            <description><![CDATA[Despite their long history relative to computer games or many Olympic sports, "mind sports," such as chess or bridge, have yet to see an international arena where a series of mind sports competitions would be held.&nbsp; <br /><br />That is, until right after the Beijing Olympics; the first World Mind Sports Games will be held after the Summer Olympics there come to a close, and will feature five competitions in the following games:<br /><br /><ul><li>Bridge</li><li>Chess</li><li>Go</li><li>Draughts (Checkers)</li><li>Xiangqi(Chinese Chess)</li></ul><br />I would be curious to see how games like Go or Xiangqi are played by those outside their respective countries.&nbsp; Perhaps it's hard for some to imagine how a game of checkers could be played at a high level, but hopefully this competition will prove nonbelievers like myself wrong.&nbsp; <br /><br />Sources:<br /><a href="http://en.wikipedia.org/wiki/World_Mind_Sports_Games">Wikipedia: World Mind Sports Games</a><br /><a href="http://www.nikkei.co.jp/news/shakai/20080516AT1G1602B16052008.html">Nikkei Net: 10月に北京で史上初の「頭脳五輪」、囲碁の山下王座ら出場</a><br />]]></description>
            <link>http://www.masasbar.com/2008/05/world-mind-sports-games-set-to.html</link>
            <guid>http://www.masasbar.com/2008/05/world-mind-sports-games-set-to.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Entertainment</category>
            
            
            <pubDate>Fri, 16 May 2008 14:32:51 -0800</pubDate>
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            <title>Same Anime, Different Regions, Same Price</title>
            <description><![CDATA[According to Nihon Keizai Shinbun, starting in the fall, Bandai Visual (subsidiary of Bandai Namco) will release Japanese animation feature movies simultaneously around the world in Blu-Ray format.&nbsp; <br /><br />The most interesting aspect of the story is that the titles will be priced similarly throughout the world as well.&nbsp; This includes areas such as Japan, the United States, Europe, and Asia.&nbsp; The Asia release is especially noteworthy because prices for animation movie titles have traditionally been lower than Japanese or even American releases.&nbsp; <br /><br />The chart below is a quick comparison I made of retail prices of a couple of animation titles.&nbsp; CCA stands for <a href="http://en.wikipedia.org/wiki/Appleseed_%28film%29">Mobile Suit Gundam - Char's Counterattack</a>, while APS stands for <a href="http://en.wikipedia.org/wiki/Appleseed_%28film%29">Appleseed</a>.&nbsp; The price differences between these two regions alone are steep enough -- I wonder how a worldwide one-price scheme will be skewed.&nbsp; <br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.masasbar.com/Untitled.html" onclick="window.open('http://www.masasbar.com/Untitled.html','popup','width=1110,height=752,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.masasbar.com/assets_c/2008/04/Untitled-thumb-480x325.png" alt="" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="325" width="480" /></a></span><div align="center"><b>DVD &amp; Blu-Ray Prices for Anime Movies</b><br /><i>Source: Amazon.com (US and Japan)</i><br /></div><br />The reasons for this decision probably have to do with Bandai Namco realizing that there are plenty of holes where opportunistic fans can exploit to download movies through the internet.&nbsp; Anime DVDs in Japan were traditionally sold at a premium because the companies could collect more revenue from die-hard fans willing to pay extra to watch certain movies at home.&nbsp; Once the revenue from these guys was captured, DVDs could be sold abroad at a discount.&nbsp; <br /><br />The fact that this business model has been dumped hints at a price that will be slightly lower for Japanese consumers and slightly higher for consumers everywhere else.&nbsp; Right now people seem to be willing to pay a premium for Blu-Ray media -- and prices for Blu-Ray titles have increased somewhat since Toshiba dropped the HD-DVD format. <br /><br />Source:<br /><a href="http://www.nikkei.co.jp/news/sangyo/20080427AT1D250CX26042008.html">人気アニメ作品、全世界同時発売・バンダイビジュアル（日経ネット）</a><br /> <div><br /></div>]]></description>
            <link>http://www.masasbar.com/2008/04/same-anime-different-regions-s.html</link>
            <guid>http://www.masasbar.com/2008/04/same-anime-different-regions-s.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Anime</category>
            
            
            <pubDate>Sat, 26 Apr 2008 22:17:00 -0800</pubDate>
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            <title>Wii Blamed for Bookstore Failure</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="20080421.jpg" src="http://www.masasbar.com/20080421.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="180" width="320" /></span>A piece on Livedoor News discussed the Nintendo Wii's role in the shutdown of a couple of well-established bookstore locations (not the bookstore company itself) in Japan.&nbsp; <br /><br />No matter that the print industry in Japan in general has been suffering for the past several years -- according to a source quoted in the article, people are spending much more of their disposable income on video games and cell phones.&nbsp; In turn, the Wii is the nail in the coffin that finally did these bookstores in.&nbsp; <br /><br />What this article suggests is that people in Tokyo's most affluent districts have a limited budget on which they have to choose between buying a few extra books or an extra racing wheel for Mario Kart Wii.&nbsp; <br /><br />The Wii has been blamed for arcades shutting down, but bookstores?&nbsp; Where's the scapegoating going to go next?<br /><br />Source:<br /><a href="http://news.livedoor.com/article/detail/3606836/">任天堂栄えて本屋潰れる　旭屋書店閉店の衝撃度</a><br /> <div><br /></div><div><br /></div>]]></description>
            <link>http://www.masasbar.com/2008/04/wii-blamed-for-bookstore-failu.html</link>
            <guid>http://www.masasbar.com/2008/04/wii-blamed-for-bookstore-failu.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Video Games</category>
            
            
            <pubDate>Mon, 21 Apr 2008 09:24:06 -0800</pubDate>
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